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ROADMAP
0.0.5-alphaIn Progress

Feedback Thread Patch Notes Thread
0.0.5 will mark the start of our closed alpha, introducing Pilgrims to friends and family of our team.

Corporation Module

In the Corporation module, all functions and views related to the player's entire corporation are included. Examples are research, fleet management, and trade.

Property Module

The Property module includes all functions and views needed to manage individual properties. Examples are constructions, production overview, and hangar/ship assembly, as well as various maps like the system map and galaxy map.

Fleet Module

Includes all functions and views for managing fleets, missions, and contracts.

GalaxyComposer

Tool for generating star systems, their planets, moons, and other points of interest, as well as resource values and properties of the objects.

Resource Tick

Regular calculation of all resource gains and losses for all players and their properties.

0.1.0-alphaPlanned


As new gameplay mechanics and expaned base functions roll out, the system's complexity grows. And with it, the need for tight data tracking to keep everything balanced and fun.

Exploration

Players can discover, explore, and unlock new star systems, expanding the boundaries of known space. Each newly explored system brings opportunities for colonization, resource extraction, and strategic advantage. By contributing to the dynamic growth of the game world, players shape the future of Pilgrims.

Player Factions

Factions allow players to band together under a shared banner, forming powerful alliances similar to guilds in classic MMORPGs. Together, members can coordinate exploration, trade, warfare, and colonization efforts—shaping the political landscape of the galaxy and achieving goals no single player could reach alone.

Battle Engine

The Battle Engine is a powerful algorithm that simulates and resolves fleet encounters in deep space. Taking into account ship configurations, tactics, and technological advantages, it delivers detailed and dynamic battle outcomes. Every clash is more than just numbers—it's a strategic confrontation where planning, adaptation, and fleet composition decide the victor.

System Status & Events

This feature allows players and their factions to influence and shape entire star systems. Key values such as security, economic stability, and infrastructure can be improved—or destabilized—through strategic actions. Whether establishing a thriving trade hub or enforcing military control, players directly impact the political and economic state of the galaxy.

Galactic Tick

The Galactic Tick is the heartbeat of the game universe—a 24-hour cycle that processes all system-wide changes. From shifts in economic stability to the rise and fall of security levels, it reflects the ongoing influence of player actions and faction strategies. Every tick brings new opportunities, consequences, and the evolving story of the galaxy.

0.2.0-alphaPlanned


Backend and moderation tools are being implemented and tested, with bugs being collected and fixed. Once version 0.2.0-alpha is complete, the beta will begin.

Backend Moderation

Backend Moderation empowers administrators and moderators with full control over the game world. From managing player activity and system status to triggering events or balancing gameplay elements, this powerful toolkit ensures a stable, fair, and evolving universe—shaped not only by players, but guided by those who oversee it.

NPC Factions

NPC Factions introduce a dynamic PvE element to the game, adding depth and unpredictability to the galaxy. These AI-controlled groups pursue their own agendas—be it expansion, trade, or conflict—and interact with player factions through diplomacy, warfare, and competition. They bring life to unclaimed systems and challenge players to adapt, ally, or resist.

Events

Random Events bring unpredictability and excitement to the galaxy. From sudden system-wide crises and natural disasters to mysterious signals and pirate ambushes, these events can disrupt trade routes, force exploration fleets to retreat, or plunge entire systems into chaos. Players must adapt quickly—because in space, the unexpected is always just around the corner.

Cleanup

Cleanup is the final step before open beta—a thorough process of refining, optimizing, and polishing the entire project. From fixing lingering bugs and balancing mechanics to removing legacy code and streamlining performance, Cleanup ensures the game is stable, efficient, and ready for a wider audience. It’s the calm before the launch.

1.0.0-betaPlanned